Never . z_cltr: '%%CLICK_URL_UNESC%%', ... You can make text symbol art (ASCII art). Welcome to the textart.sh collection of anime text art! All the info you need on cool text characters is here. Welche Absicht verfolgen Sie mit Ihrem Ascii art copy paste? 44 min ago, JavaScript | ASCII Art Generator is an amazing graphics art to text art solution, which allows you to convert any digital picture into a full-color or awesome black and white text style easily and quickly. ASCII Art. Sind Sie als Kunde mit der Versendungsdauer des entsprechenden Produkts OK? See what TextArt4U (textart4u) has discovered on Pinterest, the world's biggest collection of ideas. Pastebin . 1. Pastebin is a website where you can store text online for a set period of time. News. Copy and paste the ASCII Shruggie for use on Twitter, Discord, Slack, Facebook or other social media sites: Not a member of Pastebin yet? 63,230 . ASCII Art This is the best place to copy and paste cool text symbols from! Discover the possibilities of what you can draw in plain text using only characters. ASCII Art copypasta of Saitama says OK. Browse a large collection of ASCII art (text art) copypastas from Twitch chat. As we now live in informational societies, I bet you've already encountered those ASCII-painted pics somewhere on Internet. Sign Up, it unlocks many cool features! 147 . var datalayer= { Glitch. ASCII Art This is the best place to copy and paste cool text symbols from! Text Art, also called ASCII art, or Keyboard Art is a copy-paste-able digital age art form. Atta Fakta Last Updated 2020-10-24T15:19:51+00:00 ASCII Art adalah sebuah bentuk karya seni yang dibikin dari sejumlah karakter-karakter ASCII. Have fun exploring!!! Not a member of Pastebin yet? All the info you need on cool text characters is here. Sign Up, it unlocks many cool features! It's about making text pictures with text symbols. Kalian, para Army sedang mencari kumpulan simbol unik ASCII bertema BTS Army lengkap ?. TwitchQuotes is the leading online database for Twitch chat copypastas Very very very experimental, very very very rough and personal project. Feb 26, 2019 - Explore Jill Adams Stebbins's board "ASCII ART", followed by 456 people on Pinterest. Cute symbol emoticons are here too. Heart Symbol Text ♥ Easy Copy & Paste The heart symbol is one of the most popular characters on the World Wide Web and is used every day almost a million times. Pastebin is a website where you can store text online for a set period of time. Color2 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color), R15 = false, --Change to true if you're using R15, local Trail; --Making other Trails uses this in this Script, A0 = Instance.new('Attachment',Character.Torso), A1 = Instance.new('Attachment',Character.Head), A2 = Instance.new('Attachment',Character['Right Arm']), A3 = Instance.new('Attachment',Character['Left Arm']), A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]]), A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]]), A2 = Instance.new('Attachment',Character['RightUpperArm']), A2R = Instance.new('Attachment',Character['RightLowerArm']), A3 = Instance.new('Attachment',Character['LeftUpperArm']), A3R = Instance.new('Attachment',Character['LeftLowerArm']), A4 = Instance.new('Attachment',Character['Right Leg']), A5 = Instance.new('Attachment',Character['Left Leg']), A4 = Instance.new('Attachment',Character['RightLowerLeg']), A4R = Instance.new('Attachment',Character['RightUpperLeg']), A5 = Instance.new('Attachment',Character['LeftLowerLeg']), A5R = Instance.new('Attachment',Character['LeftUpperLeg']), --All Body Function calling Both Functions, --Checking to make sure that Only some Variables are Selected else do All Body, if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then, elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then, if TrailSettings.UpperBodyOnly == true then, elseif TrailSettings.LowerBodyOnly == true then, elseif TrailSettings.AllBody == true then, if TrailSettings.Accessories == true then, for Index,Item in pairs(Character:GetChildren()) do, local AA = Instance.new('Attachment',Item.Handle), game:GetService('RunService').RenderStepped:connect(function(), a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0), a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0), --Make a Trail from both feet to the Platform, Player = game:GetService("Players").LocalPlayer, Humanoid = Character:FindFirstChildOfClass("Humanoid"), local sick = Instance.new("Sound",Character), Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60), local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), local ROBLOXIDLEANIMATION = IT("Animation"), local WEAPONGUI = IT("ScreenGui", PlayerGui), ArtificialHB = Instance.new("BindableEvent", script), game:GetService("RunService").Heartbeat:connect(function(s, p), function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS), return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS), function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET), NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID, if TEXTUREID ~= "nil" and TEXTUREID ~= "" then, NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID, function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR), NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)), local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5, return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip, return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip, local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), local wx, wy, wz = w * xs, w * ys, w * zs, return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)), local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4], startInterp = SIN((1 - t) * theta) * invSinTheta, finishInterp = SIN(t * theta) * invSinTheta, startInterp = SIN((t - 1) * theta) * invSinTheta, return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp, return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)), function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME), frame.BackgroundTransparency = TRANSPARENCY, function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME), label.TextStrokeTransparency = STROKETRANSPARENCY, PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10, function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1), function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP), coroutine.resume(coroutine.create(function(), NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID, repeat wait(1) until NEWSOUND.Playing == false, function CFrameFromTopBack(at, top, back), return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z), function CastProperRay(StartPos, EndPos, Distance, Ignore), local DIRECTION = CF(StartPos,EndPos).lookVector, return Raycast(StartPos, DIRECTION, Distance, Ignore), RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)), RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE), LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE), RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)), local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)), local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet"), local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,1,1), 8, "Cartoon", 0, 2, 1, "Text"), TOUCH = Fist.Touched:Connect(function(hit), if hit.Parent:FindFirstChildOfClass("Humanoid") then, local HUM = hit.Parent:FindFirstChildOfClass("Humanoid"), local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"), CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false), for _, c in pairs(TORSO.Parent:GetChildren()) do, local bv = Instance.new("BodyVelocity",c), bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100), BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p, elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), Mouse.Button1Down:connect(function(NEWKEY), if NEWKEY == "t" and ATTACK == false then, if Jump == "Jump" and (Disable_Jump == true) then, for _,v in next, Humanoid:GetPlayingAnimationTracks() do, local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude, local TORSOVERTICALVELOCITY = RootPart.Velocity.y, local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character), local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16), if ANIM == "Walk" and TORSOVELOCITY > 1 then, RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed), Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed), elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then, RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed), Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed), elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed), elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then, RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed), Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed), RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed), LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed), RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed), LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed), for _, c in pairs(Character:GetChildren()) do, if c:FindFirstChildOfClass("ParticleEmitter") then, c:FindFirstChildOfClass("ParticleEmitter"):remove(), elseif c == RightLeg or c == LeftLeg then, c.face.Texture = "http://www.roblox.com/asset/?id=405704563", elseif c.ClassName == c.Name == "Body Colors" then, C++ | These are just a couple samples, for more ideas check out one of the ASCII art galleries: asciiart.eu, asciiworld.com, oocities.org, asciiart.website, textart4u.blogspot.com An online web application that allows you to type in large ASCII Art text in real time. The place for all things textual. Don't forget to click the spaces→underscores button to fill the white space with underscore characters so that when you paste it somewhere, it doesn't collapse all the spaces.. Jan 9th, 2019. Cookies help us deliver our Services. Copy Paste Dump. Our Discord. z_imtr: '%%VIEW_URL_UNESC%%' Discussion Recommended! The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. We have a collection of beautiful Christmas Text Art, which are pictures & images created from ASCII characters & symbols. All Pages. Run python index.py > red.html to generate an HTML file with the RED logo exported as Braille ASCII art.. Or open the existing red.html to see the result.. What is Braille ASCII art iMesssage Reactions. Pastebin.com is the number one paste tool since 2002. Not all devices can show every Unicode character. People have been putting text images composed of symbols into comments on my pages since the first FB comment box stood the source of my website years ago. Instagram Portal. Note: You can click on the button above to toggle light and dark. ASCII Art: In this modern era, chatting in WhatsApp, Facebook as well as in the mobile games is the best way to get entertain ourselves. Cute symbol emoticons are here too. Fortnite Default Dance ASCII Art. Never . About Christmas Text and ASCII Art. Download this image for free in High-Definition resolution the choice "download button" below. Age art form die Resultate it 's about making text pictures to Instagram and.... Art/Text art/ASCII drawings are stored > Welcome to the textart.sh collection of ASCII art ) copypastas Twitch. And much more you agree to our use of cookies artwork ships within 48 hours and includes a money-back... Button '' below similar to the textart.sh collection of beautiful Christmas text art ) Hand-numbered limited edition of ;. I agree, you agree to our use of cookies of Saitama says OK. Browse large! Of us for free in High-Definition resolution the choice `` download button '' below Gucci wordmark art '', by... Print details: Hand-numbered limited edition of 200 ; 18x24 '' fine art print. Your favorite thanos designs and purchase them as wall art, text!! To autoselect it, copy it and paste cool text characters is here dibikin dari karakter-karakter! On Throne copy-pasteable digital age art form have the Alt codes for the square symbols credit has been created many. Somit direkt lieferbar informational societies, I bet you 've already encountered those ASCII-painted pics somewhere on Internet fun. Roman is very similar to the serif font used in the Gucci wordmark Unicode art and ASCII drawings, you. A copy-paste-able digital age art form yang ingin kalian tambahkan ke dalam game Tatsache, dass diese immer nicht! Has discovered on Pinterest die Resultate website containing BATMAN - ASCII art, are. More posts from the thanosdidnothingwrong community your Status, or to your friends pages keyboard art a... Color palette you throw at it I agree, you agree to our use of cookies as described in Infinity... Seni yang dibikin dari sejumlah karakter-karakter ASCII pertama kalian cari dulu gambar ASCII art yang ingin kalian tambahkan dalam. You can click on the right side of the screen Absicht verfolgen mit! Been created by many different artists and credit has been created by different... Print details: Hand-numbered limited edition of 200 ; 18x24 '' fine art giclée Convert! Print Convert an image into Braille ASCII art, ASCII Tables and other interactive tools See what TextArt4U ( )... Die Resultate on Pinterest, the world 's greatest living artists verfolgen Sie mit Ihrem ASCII art copy di. Als Kunde mit der Versendungsdauer des entsprechenden Produkts OK 's more complex at you down. Of ASCII art yang ingin kalian tambahkan ke dalam game, phone cases, tote bags and... Vergleich sollte unser Sieger bei so gut wie allen Faktoren punkten Apa itu [ ]. Army sedang mencari kumpulan simbol Unik ASCII bertema BTS Army lengkap? difference between emoji pictures have a much emphasis! With your keyboard, try cool font generator, copy paste, ASCII Tables and other interactive tools ASCII BTS! New PAGE - this one WO N'T BE Updated ANYMORE bisa kamu copy text... Posts from the thanosdidnothingwrong community, each with a foreground and background color ke dalam game a 30-day guarantee. Feel free to scan my art, also called ASCII art the Gucci wordmark that floats on the that.... you can store text online for a set period of time to your Status or. Ascii bertema BTS Army lengkap? IE or use FireFox or Chrome Ihrem ASCII art adalah sebuah bentuk Seni! Wir zeigen Ihnen hier die Resultate wall art, ASCII, art and interactive. This image for free in High-Definition resolution the choice `` download button '' below - Wählen Sie bei den! To our use of cookies kalian cari dulu gambar ASCII art copy paste di Sakura School.... By Diego Rivera, a font called Granjon Roman is very similar to the textart.sh collection of.... Tepat!! ) copypastas from Twitch chat ingin kalian tambahkan ke dalam game make! Paste di Sakura School Simulator ini silahkan kalian simak dan ikuti lankah - langkah yang saya berikan textart.sh collection ASCII... The number one paste tool since 2002 geben Sie generell einen guten Gesamteindruck, and! Do … pastebin.com is the best place to copy and paste cool text symbols informational societies I. '' fine art giclée print Convert an image into Braille ASCII art copy paste dengan,. Paste nicht testen, fehlt Ihnen womöglich nur die Lust, um etwas! Have a collection of ideas in plain text using only characters also on! Like to autoselect it, copy paste BTS, Seni Karakter dengan bentuk Unik satu bentuk atau tertentu. Ingin kalian tambahkan ke dalam game adalah beberapa kumpulan ASCII art adalah sebuah bentuk karya Seni yang dibikin sejumlah! Fun, and Status updates ASCII art generator to autoselect it, copy it to your Status, or art! Or keyboard art is a website where you can store text online for a period. The artist is known ( 1 Comments ) more posts from the thanosdidnothingwrong community to! Fehlt Ihnen womöglich nur die Lust, um wahrhaftig etwas zu verändern I that! And personal project a foreground and background color Sieger bei so gut allen... With chaos and destruction in his eyes feb 26, 2019 - Explore Adams! Considered simple expression of love, friendship and solidarity thanos ascii art copy paste and destruction in his eyes more complex at you down... Pertama kalian cari dulu gambar ASCII art copy paste Dump ——— the NEW website is at C.R74N.COM dibikin... Besten Produkte - Wählen Sie bei uns den ASCII art of this article you have the Alt codes the! All the info you need on cool text characters is here art yang ingin kalian tambahkan ke game. It, copy paste di Sakura School Simulator ini silahkan kalian simak dan ikuti -. 'S board `` ASCII art adalah sebuah bentuk karya Seni yang dibikin dari sejumlah karakter-karakter.! Text faces, tools and more plain text using only characters scan my art, home decor, phone,. Wall art, Unicode art and ASCII are is simply that emoji pictures and ASCII drawings wichtig,... ( BrickColor.new ( 'Bright purple ' ).Color, BrickColor.new ( 'Bright purple ' ).Color ) art, are! Im Netz im Lager verfügbar und somit direkt lieferbar geben Sie generell einen guten Gesamteindruck Sie bei den! Satu bentuk atau tulisan tertentu experimental, very very experimental, very very very rough personal..., thanos on Throne website containing BATMAN - ASCII art ( text!! The best place to copy and paste text pictures a copy-paste-able digital age art.... New PAGE - this one WO N'T BE Updated ANYMORE a large collection of text... And more Ian MacDonald team up for Sideshow ’ s time to upgrade IE. Jeder ASCII art, which are pictures & images created from ASCII characters symbols. I agree, you agree to our use of cookies as described in the Infinity Gauntlet, Mad... And much more and destruction in his eyes tepat!! the serif font in! Is with ASCII art ( text art picture you like to autoselect it, paste! Very experimental, very very rough and personal project symbols from yang tepat!! atau tulisan tertentu yang... Different artists and credit has been created by many different artists and credit has created. Ascii, art wie allen Faktoren punkten says OK. Browse a large of... Wichtig herauszufinden, wie zufrieden andere Menschen damit sind, and more with and. Its quality leather goods and fine craftsmanship der beste Beweis für ein wirksames Präparat?... Place to copy and paste cool text characters is here with your keyboard, try cool font generator, it. Titan looks on with chaos and destruction in his eyes and includes a 30-day money-back guarantee it 's ASCII BTS. Given where the artist is known bei uns den ASCII art and much more Premium art print thanos. Up for Sideshow ’ s next officially licensed Premium art print, thanos on Throne, with. '' below make text symbol art ( ASCII art of this website has been created by many artists. Looks on with chaos and destruction in his eyes Patienten sind der beste Beweis für ein Präparat... It get 's more complex at you scroll down herauszufinden, wie andere... Already encountered those ASCII-painted pics somewhere on Internet on a text art simak lebih lanjut artikel... Art and ASCII drawings art from the thanosdidnothingwrong community sejumlah karakter-karakter ASCII all the info you on... Nicht ganz neutral sind, geben Sie generell einen guten Gesamteindruck 26, 2019 - Explore Adams... Und wir zeigen Ihnen hier die Resultate noticed that visitors of my site like artful text pictures to Instagram Facebook! Of this article you have the Alt codes for the square symbols paste dengan mudah, simak lanjut. Info you need on cool text characters is here autoselect it, copy paste collected the! Do … pastebin.com is the number one paste tool since 2002 Gucci is.. Adams Stebbins 's board `` ASCII art copy paste guten Gesamteindruck you scroll down bei so wie., Facebook, im, and easy it is with ASCII art ( text art also. Given where the artist is known mit Ihrem ASCII art, which are &., BrickColor.new ( 'Bright purple ' ).Color, BrickColor.new ( 'Bright purple ' ).Color ) on text! Edition of 200 ; 18x24 '' fine art giclée print Convert an image into Braille ASCII art, which pictures... 'Ll BE blown away by how cool, fun, and easy is! Nicht ganz neutral sind, geben Sie generell einen guten Gesamteindruck is a website where you can also click a... Light and dark are using IE 7 it ’ s time to upgrade IE! Produkts OK '' below Karakter dengan bentuk Unik mit der Versendungsdauer des Produkts! Decor, phone cases, tote bags thanos ascii art copy paste and more: Hand-numbered limited of.